Creating the trash pile sounded a little dull to begin with
but in time I actually ended up getting quite into the project. From the get go
walking around inspecting trash looked a little silly but didn’t think much of
it as I’m sure most of the art students have done many things that made them
look like a tit! So now that that was out of the way, I researched into what
kind of trash I wanted to do and wanted to do a trash pile of wrappers and
random gross objects sticking out of the wall I found around the University
campus. I decided against it however as it was a little small and didn’t really
have much to it.
I settled with my final idea of creating several boxes, fast
food wastes and a broken cheap table. At first I wanted to fill the boxes full
of bottles. However I only had about 500 tris to work with and I felt that I
couldn’t quite lower the poly count on the bottle without making it look too
low. I made the decision of creating just one bottle and having the scene
populated with various fast food wastes.
Because the bin bag looked quite weak, I made the tactical
choice of slightly obscuring it under the table!
I had a lot of problems when I was experimenting with the
lighting. When I entered day time system everything went completely dark and I
was stumped on how to fix it. I couldn’t find any relevant information on how
to fix it from the web so I decided to stick on a few Omni lights to light up
the scene; giving it a tint of colour to the lighting.
I played around with the threepoint lighting technique to see what kind of effects I can get for the final renders
Threepoint Lighting |
I have learnt a few things from the project which are to
dedicate my spaces more effectively to certain assets and not to position
everything before unwrapping them.
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